Update #1 (14 October) - Stills from Dark City film, The Magic: Gathering and Devil May Cry game
Update #2 (16 October) - Stills from Batman: Arkham Asylum, Shadows of the Damned and Eyvind Earlew (Disney’s background artist)
I think this level in Batman: Arkham Asylum is very appropriate for our 3rd dream. It’s hard to grasp the gameplay from this image, that’s why I share the video link: https://www.youtube.com/watch?v=AVHMufEOtJc&index=21&list=PLj0cfe800kI5r9OWfFq1Ity3pxyBXuQWs
As you see, the environment is shattered like in the images of Devil May Cry and Batman is trying to jump over the platforms without being seen to Scarecrow. We can do the same, but of course within our context. Watch the video I shared above with our gameplay mechanics in mind, you play in first-person angle, in slow-motion and imagine that the movements of Scarecrow depends on the movement of player, similar to our train level. When player moves forward, the light of the enemy moves more fastly toward him.
Here is another dream sequence from Shadows of the Damned. The Devil captures the girlfriend of the main character (Garcia) and he is completely impotent against this situation. What is even more depressing for him is that Garcia is incapable of satisfying his girlfriend and look at his health bar. It is represented as a phallic symbol (penis) and every moment, the health bar of Garcia decreases against this desperate fact. Also, compare the size of Garcia and his girlfriend, Paula.
I also share Eyvind Earlew’s concept art because I was attracted by the way he plays with shapes and colors. This is partly the style of Kentucy Route Zero (which is critically the most well-acclaimed PC game in MetaCritic right now) and it interests me because we can progress more fastly with this kind of visuals. And unlike realistic depictions of physical world, it is something that has not been experimented with games too much until now and it might be more appropriate for our context.
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