Friday, October 10, 2014

Prototype Ideas

Basic Ideas

  • Going upper level by dying and go down by pressing buttons
  • Die by throwing yourself from window, hang yourself, it depends on player how to kill himself to change between dream1, dream2 and dream3
  • This video is a secondary loop of “Assassin's Creed 2: Revelations” when the character was trapped in the Animus machine and tries to collect up his memory pieces inside the machine to get free and come out from the dream (coma). The atmosphere of this part of the game is weird and unknown like a deep dream, full of unknown things and very exciting when you play, and a little bit puzzled, because you have to find the exit door. I assumed this video might be inspiring for us.
    https://www.youtube.com/watch?v=OPkLuLXOepY

Animation Transition

  • Screen effect - flash with sound
  • Notification message
  • Animate timer; scale in - out
  • Tunnel effect for camera
  • Animate the camera - drunk effect, dizziness
  • Rewind effect - player and train

Transition triggers

  • Transition by doors
  • Buttons
  • Pick up
  • Quest/story

Scenarios

  • Trains (When you move in any direction (except backwards - using down arrow button) train moves 1 unit forward, otherwise (when player presses down arrow button) it moves 2 units backward. There is even a motivation for that: In order to move forward, sometimes you need to move backwards AND even if the player doesn’t press any button, train will continue to move very slowly toward the player like in Superhot)
  • Each level has one piece of clue, we compose them to achieve the final solution
  • Puzzle is in the first level
  • Wake up on a table surgery; there are hand in your chest, you need to put your heart back, block what other hands are trying to do.
  • Gun shot scenes
  • Car crash on the edge of cliff
  • bc scene - a twist in plot; you find the code for bomb but it still explodes - however you can escape
  • On the third level player encounters blurred faces, demons, surreal experiences
  • Devil suggests you to kill yourself and crash with train

User Interface

  • Skull can signify that if you die, the game is over
  • Menu: Player sees the ceiling and menu buttons appear on the screen - start dreaming
  • when the game starts camera rotates in room and see what is around


#1st Physical Prototype

You control a guy in First-person camera and a train is coming toward you. You look around with mouse but immediately, you find out that your surroundings are covered with metal fences. However if you look closely, you see that there is a small spot you can move in, so you can avoid train.


Here is how mechanics work: Like Chrono Cat, if you move forward, train (train A) comes toward you (player) - if you move backward then train moves away from you. Or something like that. I attach a simple drawing to better illustrate this idea. There can be another train in the side railway, but it’s not necessary.

Prototype of a 3 level structure with little games
http://hearthstored.com/proto/




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