Time Travel in Games
- Story only - plot device, the motivation to play the game been done for long time in video games (ex. Command & Conquer Red Alert, inFamous 2 )
- Time Zones - different zones (levels) of the game that you travel between, but there is a mechanism where you effect something on one of the levels it affects the others (ex. Chrono Trigger, Singularity, Darkest of Days )
- Time Loop - where you keep playing the same thing over and over ( ex. Major’s Mask, Ratchet & Clank)
- Reverse Time - reverse time from current events to previous events ( ex. Time Shift, Braid )
- Fixed Jump Back - jump fixed amounts of time ( ex. Chronotron, Tomebot, TimeDonkey )
- Free Form - a superset of all ( ex. Achron )
Why add Time Manipulation
- New/Different gameplay experience
- Create a franchise
- Difficulty
- Serious Games
- Altering perception of reality
Time Gameplay Mechanism
- Undo/ alter past
- Reverse/ change directions
- Edit Timeline
- Chronoport( transfer things across time)
- Timeline overlay and Branching
- Ghost (You see your previous attempt as a ghost while playing in real-time)
Links to similar games:
- http://inceptiontheapp.com/dreams
- Super Hot (http://superhotgame.com)
- Dream Heist (board game)
- http://www.youtube.com/watch?v=4dwmgiZ1ajI - ( Innovative Gameplay Using Time Travel and Time Manipulation )
- The Silent Age: https://www.youtube.com/watch?v=Lv0tPW9Az5o (Using a time machine device to switching the time but the same place)
- Neverhood: https://www.youtube.com/watch?v=SqzsjpQmSfw kind of puzzle games (problem solving) which you have to solve the problems to reach new places or open a door for example.
- http://www.youtube.com/watch?v=xdAMr4qmKFA - ( Super Time Force with commentary from the creator )
Categories Related to Prototype Idea:
Action:
- Player has a device (toy, ability) to send enemies(10 seconds to act) into 2 different levels(30 sec to act/60 sec to act):
- If you send an enemy to a different level you create an instance of yourself in the level which you can switch to and need to defend( you have 30/60 depending sec to defend)
- You can be killed by an enemy in every level you have an instance of( in other words in level you have transferred an enemy to).
- Time still passes but with a different speed on other levels.
- Every level has different mechanics.
- Sort the enemies according to the mechanics and defeat them.
- Understand the enemies so you can act faster on the levels with less time to act.( an enemy shoots in a pattern, lets say 2 fast shots in a row then a pause then again 2 fast shots, you can use that to figure a way to beat him faster in the levels with less time to act)
Quest:
Opening scene starts with the character confronted by an intense situation, which triggers huge stress and the ability to go to lower states of consciousness. Every state of consciousness is more wicked the lower in consciousness the player gets.
Three story arcs:
- Past - learn how everything has let to this point.
- Present - you have learned that you have prepared for this situation before and actually that it is all part of your plan for the future
- Future - Execute the master plan and deal with the situation.
Sport:
- 3v3 Players send their efforts(abilities, units, moves) on a lane. Each member of the team has 90 seconds to do that. Just on the first round
- each member has 10s/30s/60s to act. The opposite team send their own efforts( with absolutely the same timing) and try to win in a test of
- strenght/strategy/knowledge. A referee in the middle to observe which team is pulled/pushed beyond it(losing) giving a bonus for the winners.
- There are 3 milestones( levels ). First milestone( takes some time) is to take over the middle. Now the team has a bonus but you have to face the challenge of the
- Second Milestone(takes time). In this milestone your teams strength is tested even more ( but you have bonus ). The team has to break the others team trick/defense/trap
- plus the efforts that the opposite team is sending. The Third Milestone(takes most time) will be to pull/push the other team out of the field which will require the most
- effort. Rules will apply equally to both teams, the objective is the same and all of the different efforts will be available to both teams.
Racing:
- Driving a car through a racing track (level). You can take shortcuts but they transport you to a stranger track with different physics, the more time you want to cut the deeper in the shortcuts you have to go and the more difficult and twisted they are. Beat your own lap time or beat others time.
- Players might have abilities like nitro, where you can speed your car even more, adrenalin rush ( will help to take corners ) where time slows down a bit and the computer(somehow masked to be seamless) calculates the best action to take( like brake to some point, turn the wheel to that point, release brake, use handbrake, give gas) which the player does according to the instruction and takes the turn like a pro( computer :).
- Use skills and abilities to be the best driver.
No comments:
Post a Comment